This workshop focuses on the design of archaeological games that entice users to engage with archaeological skills, methods, questions and results. What are possible goals of such games, and how can these be reached through narratives, interactive mechanics and visual, aural and motive stimulants. Beyond providing exercises in archaeological approaches, can emergent gameplay have a significant heuristic function? If so, what are the requirements for availability and quality of data, player choice and player skill development? Friday Seminar, 26 January: Public Discussion at 3.00 pm; Reception at 4.00 pm; Lecture at 5.00 pm: David Fredrick (University of Arkansas) Data Games: Cognitive Mapping in Ancient Pompeii
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Critical Archaeological Gaming workshop at CIoA
January 26, 2018 @ 3:00 pm - 5:00 pm